Gamescom 2014 has begun and this morning (last night in Europe) we were treated to the Microsoft and Sony press conferences. Microsoft showed some great gameplay and trailers of titles like Quantum Break and Sunset Overdrive, but not a lot of surprises (except that Rise of the Tomb Raider is now exclusive to XBOX- at least for Holiday 2015). Sony, on the other hand, had several new things that we’d only heard rumors about. So these trailers will feature a lot from their press conference, but only because it had a lot we haven’t seen before. And we’ve seen nothing from Nintendo yet. They do their own thing these days.
Tim- I can’t wait for Bloodborne. If you liked Demon Souls or Dark Souls, this game is for you. And if you didn’t like those or didn’t have the stones to try them (they’re so hard, but so rewarding), then this still might be the game for you. It takes the core conceit of those games- exploration with very little hand holding through a monster-infested world filled with amazing loot- and adds elements like guns and speed. It looks like steampunk Dark Souls. I’m in.
Trevor– Looks dark and grimy, with kind of with an Assassin’s Creed feel for gameplay. Looks fun, I could get into this. The only problem I tend to have with games that follow a strict storyline is that sometimes they’re way too easy. You just spend enough time and it gets done. So I’m crossing my fingers that Tim is right, that this one is hard and rewarding.
Tim- Rime looks to draw a lot of inspiration from games like Legend of Zelda and Ico. The art style is simple, but very beautiful. I love these fantastical adventures where you just explore and solve puzzles. This is another game that I’m definitely going to play.
Trevor- Looks like they’re developing using strong 3d rendering software but intentionally keeping it cartoonish. I agree, it looks simple and elegant, but I don’t know that there’s enough content here for me to become or stay interested. I’m going to pass on this one.
Tim- The concept of the game is interesting, but we’ll have to wait to see how well the execution (ha! execution!) plays out. This looks like the stereotypical slasher movie, but now you’re playing the different characters. If there’s a strong element of the meta-campiness of Cabin in the Woods in this game, I’ll check it out.
Trevor- I’ve never played a game that’s a thriller before. I have no idea how the game play works on this. My imagination is going crazy, but how awesome would this game be if you started out with 7 of your friends and one by one you were eliminated until someone won. Then when someone was eliminated they just had to watch the game play out while their other friends got butchered. Woah. I doubt that’s exactly what this is, but this looks like a fun idea that I would like to try.
Tim- I just download the “interactive teaser” and it’s pretty unsettling. The game is a first person horror experience. All you’re really doing is walking and looking at things while unsettling things are happening around you. If you’ve ever played Gone Home (which you TOTALLY should), it’s a little like that. It’s not about jumping or shooting or solving puzzles. You’re just exploring this space. Except this one is creepy, creepy, creepy. The teaser really only takes place in the same hallway over and over, but it’s effective. Turn off the lights and turn up the sound.
Trevor- I didn’t download the interactive teaser as I’m watching my young children at the moment. That being said, this little clip showing people’s reaction to the teaser. Awesome. Very curious about this one.
Tim- This trailer works better with a little context, but there’s still a lot of unknowns. Creator Michel Ancel (Rayman, Beyond Good & Evil) introduced the game as a huge, wild world where players can control any creature in the world. The trailer looks cool and the potential is great, but there’s still a lot of questions about what you’re ultimately doing. I’m highly curious, but we’ll have to wait to learn more.
Trevor- Not sure about this one. It shows some interesting concepts and fun storytelling, but I don’t know what it’s about so I’m having a hard time seeing where it ties together or why I should care. I guess we’ll see when it gets closer, but for right now meh.